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One step away from turning Particle Playground into RG’s Particular. Ok, sorta…
Ok, that was a little dramatic.
I have been able to play around and imports my own particles, and I have been able to fly through space and make it seems as if the particles are going back and forward in Z space by adjusting the scale with a PP mapper in Particle Playground.
So far, it’s very convincing. Just one problem. It works great when moving away from the camera. However, the new particles generate behind the old particles (I have velocity set to 0….I animate using the x y positions).
My thought was that I could set up an expression (if z now is larger than z a second ago, then lifespan 0) then make transparent so you don’t have a small particle up front (and yes, I know my javascript above wasn’t correct.)
One final note, yes, I know I can purchase particular. But this has been a little project of mine for about a month to push the capability of Particle Playground and “fake” 3d simulation. At this point, I dont want to give up. Ideas? New particles emit behind old particles and with a large one behind a small one, the illusion becomes apparent. May be impossible to fake, but I figured i’d throw it out there.
