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One Second Fade after Event at a certain Time…
Hi guys,
now this might sound simple but for some reasons i can’t get my head around it.
Here is the problem:
I have a null object moving at a certain speed. Once it stops, a particle system linked to this speed of the null is emiting a wave of particles. The amount of particles needs to fade from 50 to 0 over the course of 1 second after the null objects speed has dropped to 0. Here is what i have so far:
particles_controller is the name of the null object and this expression sits on the birth rate property of a cc particle world
s=thisComp.layer(“particles_controller”).transform.position.speed;
t1=thisComp.layer(“particles_controller”).transform.position.nearestKey(time).time
b=value;if (s>0)
{b=0};
else
{b}i have tried lots of things to get it from fading to 50 to 0 within a second after the null’s speed hits 0. The main issue is that the action must be repeatable. So if the null starts moving again, and stops, the 50 to 0 fade should repeat itself. Think of it like a stone that hits the ground and sets off a dust cloud slowly fading away, gets lifted up, falls down again, creates another dust cloud slowly fading away an so on.