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Activity Forums Maxon Cinema 4D One polygon won’t texture map

  • One polygon won’t texture map

    Posted by Nathan King miller on May 16, 2005 at 2:16 am

    I’m working on a building modeled in Cinema 4D. I started with a primitive cube and modeled it into a 19th Century Dry Goods Store (basically a box with a sign on the top front).

    Then I took the original photo of the building and texture mapped its elements onto the sides – prepping everything in photoshop. Everything worked well until I reached the third side (the right side of the building). For some reason when I map it the same as the others (Flat mapping, untiled, and within a selection of a single polygon side) it refuses to show up. If I click tiles on I can see it, though it looks corrupted – filled with lines and so on. It doesn’t resize into anything recognizable – just a mess of lines and colors. When I click tiles off again, all I see is the grey side of the polygon.

    I went on to texture map all other sides of the building again and had no problems. I tried using different file types (photoshop, tiff, and jpeg) but they all ended up the same on this particular polygon. Also no luck reversing the surface normals.

    Does anyone have a clue?

    Thank You

    Greg Serafin replied 20 years, 11 months ago 3 Members · 2 Replies
  • 2 Replies
  • Arndt Von koenigsmarck

    May 16, 2005 at 9:46 am

    Sounds like the orientation of the mapping doesn’t line up with the orientation of the polygon. Are the polygon and the flat texture projection really parallel to each other?
    Are you mapping both sides of the polygon or just one side?
    If you see a different result after changing the tiles option, the orientation and/or placement of the projected material is somehow messed up.

    Kind regards,
    Arndt von Koenigsmarck

    https://www.vreel-3d.de
    https://www.vonkoenigsmarck.de

  • Greg Serafin

    May 17, 2005 at 2:49 am

    hmmm… without seeing the model it’d be hard to tell.
    see if you don’t have two (or more) coplanar polygons.
    or split the poly away and check the mapping (alignment and fit to object).
    good luck.

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