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Offset problem when using same texture for a vectorizer and a displacer to create a leaf…
Hi everyone,
I’m a bit stuck with this problem.
I want to create a 3d model of a leaf from a photo (with a black background). The goal is to get a 3d mesh for 3d printing. I’ve used the vectorizer to “cut out” the non leaf part of the image, then extruded it (using quads and a regular grid with plenty of pixels). The next step is to use the same photo to displace this mesh to get the actual depth of the veins. To do that I applied a displacer, then loaded my photo for the custom shader. The problem is that the displacer is actually offset from the detoured vectorized extrusion. I’ve tried to play around with the Offset & Length parameters under Mapping but it’s not very precise, especially for the leafstalk.
What am I doing wrong? Shouldn’t the two textures overlap perfectly?
Any other way to get and do this?
Help very much appreciated.
Cheers everyone!




