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Activity Forums Maxon Cinema 4D Offset nulls to play at different times

  • Offset nulls to play at different times

    Posted by Mike Tosetto on September 23, 2013 at 6:04 am

    Hi guys

    I can’t believe I’m stumped on this.

    I have a null which holds a bunch of mograph objects that animate how I want them to.

    I’ve duped that null 2 times so I have three nulls holding the same animation.

    All I want to do is offset the timing of the nulls so one null plays, then 12 frames later then next null starts and so on.

    I’m sure this must be a simple thing but I just can’t work it out?

    If anyone can shed some light on this I’d really appreciate it. I’m sure it must be a simple thing.

    Cheers

    Mike

    miketosetto dot com

    Mike Tosetto replied 12 years, 8 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    September 24, 2013 at 12:03 am

    Use the offset animation feature in a step or shader effector.

  • Mike Tosetto

    September 24, 2013 at 11:49 am

    Thanks Adam. Ending up solving this using Legacy XRefs and offsetting the animation.

    Did the trick.

    miketosetto dot com

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