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Odd Advanced 3D renderer problem
I’ve created a 3D corridor by arranging layers in 3D space… and it looks great previewing it with OpenGL, although it’s not quite the BEST quality. So I switch it over to Advanced 3D, and suddenly there’s a hole in the freaking floor! (I used motion tile to expand the floor how far I wanted it, by the way.) The really weird thing is, when I’m interacting with it, like moving the camera or something, it looks fine, even with Advanced 3D and Adaptive Resolution. but when I let go of the mouse, it sucks again!
Here’s what it looks like with Open GL:

and here’s in Advanced 3D:

Anyone know what the heck is up with that?
Thanks in advance,
Ben Tubb“Of course, I could be wrong. In fact, I’m probably wrong.”