Is there any way anyone knows of to input a camera view into a texture slot? Such as you would use the camera shader in vanilla c4d? As a background, I have made some models of ‘beasts’, they will be used a shadows/ silhouettes on a filmed wall, so I’m thinking I can use Cam A to capture the ‘beasts’ front on, then use Cam B or a light to project Cam A on to the geometry of the walls.
Is this possible or is it just best to render the beasts out? I just didn’t want to do that as the animations aren’t signed off just yet.