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Objects rotating when they shouldn’t be
Hi, another newbie question, I have a set of cubes that firstly tween towards the camera in Z, then all rotate in different directions. I’ve done this once fine but now doing it again, the blocks start rotating while zooming towards the camera, but then tween back and then rotate fully when I want them to. So basically they’re rotating before the rotation tween even though the rotation doesn’t change on the keyframes. Am I missing something obvious?