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Activity Forums Adobe After Effects Expressions Objects in Particle World

  • Objects in Particle World

    Posted by Ben Rollason on May 22, 2009 at 5:49 pm

    Hi there,

    I’m just planning a project, which has 3D text objects floating in a 3D particle field.

    I was thinking of using Particle World for speed and ease of rendering, until I realised it’s probably not possible to sit my AE 3D objects amongst the particles, with some particles passing in front of it and some behind, as you’d expect.

    So I’m asking myself, do I (a) use some custom expressions on hundreds or thousands of layers to create a custom particle field or do I (b) try and do something clever with Particle World…. maybe using the fade property to create some kind of depth matte?

    (a) seems very render / layer heavy and I’ve a nasty feeling that (b) might get pretty code heavy (although it might be a great reusable thing).

    Any suggestions?

    Ben.

    Ben Rollason replied 16 years, 12 months ago 2 Members · 2 Replies
  • 2 Replies
  • Kevin Camp

    May 23, 2009 at 12:49 am

    in particle world, you could try to use the ‘floor’ to create a plane to sandwich a layer in between.

    in the particle world effect settings, click the options, then rendering, then set it to only render below the floor. duplicate your particls system layer, click the options and set it to render particles above the floor.

    you should then be able to sandwich 3d layers between those two particle systems, and they should work with a 3d camera.

    if you are using gravity, you may also need to change the axis of the gravity (also in the options settings) since i don’t think you can change the ‘floor’, from being on the floor (like making it the xy plane, rather than the xz plane).

    i haven’t tried this, but it seems like it might work…

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

  • Ben Rollason

    May 24, 2009 at 9:14 pm

    Cunning! I’ll definitely give that a go. It strikes me it would only work for a single object placed amongst the particles, but will almost certainly be cleaner than trying to create a depth map.

    Thanks.

    Ben.

    http://www.benrollason.com

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