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Object Buffer in C4D lite causes texture to disappear
Hi,
I’m trying to do a multipass render from c4d lite into after effects.
I’ve set up a simple scene for troubleshooting purposes:I want to render an object (a red cube)
and a plane in order to catch shadows, so that I can composite them into a 2D video clip in After Effects.I’ve set up the following multi-passes in Render Settings:
(Enabled Multipass)
Set up two object buffers with object ID 1 and 2
And a shadow pass
I’ve added a composite tag to each of my objects:

When I render the view in c4d it looks right:

But my multipasses are stripped of all texture:

And the same is true in After Effects.
I can export as RGBA, but then I will end up with the plane in my render, and I only want to use the plane as a shadow catcher.
I can’t export as stills because I’m using C4D lite, and it’s maximum render resolution is 800×600 (I’m working at 1920×1080).
What am I missing?
Many thanks,
Tom