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Object buffer and alpha channel trouble
Hi, i have a scene where i have 2 objects with lights pointing at them giving them shadows on a plane. I have ambient occlusion and global illumination enabled. I also have a multi pass for gi and ao set up. My question is how can i render out the objects without the background but keeping the shadows on the plane? I tried before and i used the object buffer for the objects but just got an alpha channel for them, but did not know what to do after that. And i could not figure out how to get the shadows without the plane. Any help would be appreciated.