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  • NVidia tesla s1070

    Posted by Immanuel Morales on December 3, 2008 at 10:13 pm

    When i heard that modern GPUs were using up to hundreds of processor cores, i became a bit light-headed. Why have i been spending money on faster intel multithreading processors!?? How can i get that power to be used to render multiple frames in AE??? ..well, that’s when i discovered that NVidia was developing this:

    https://www.nvidia.com/object/product_tesla_s1070_us.html

    so, my question is, would this be a good investment? will CS4 actually support the ability to render hundreds of frames simultaneously or am i just dreaming? what about raytracing? could this be used for that as well? (i know i’m a bit out of this forum’s context with 3D)

    Immanuel Morales replied 17 years, 5 months ago 3 Members · 4 Replies
  • 4 Replies
  • Darby Edelen

    December 3, 2008 at 10:29 pm

    Well, hopefully some day your dream will become a reality. The unfortunate part of the equation is that a program needs to be specially coded and optimized for CUDA to take advantage of all of those GPU cores for general processing.

    This is mostly being used for medical and scientific research and modeling at this point, although raytracing has been done as well.

    See more here:

    https://www.nvidia.com/object/personal_supercomputing.html

    https://www.nvidia.com/object/cuda_home.html

    Darby Edelen

  • Immanuel Morales

    December 3, 2008 at 10:37 pm

    so now i need to find a way to pressure Adobe into CUDAing AE from the ground up… and the blender foundation as well. now i need to get someone’s contact info from there asap hah

    Darqlight on the Rise…

  • Jan Sherlink

    December 3, 2008 at 10:44 pm

    One day …..
    I think it’s about 4-5 years ago I was as exited as you were,
    and I’m still exited, but not expecting super-renders real soon.

    It finally starts getting somewhere but there’s still a long way ahead for commercial 2D or 3D applications to start using that kind of power.

    I bought my first Multi-Processor system in 1997,
    Adobe integrated Multi-Processing in CS3 (2007) and they still don’t get it to work decently !!
    So how good can they handle GPU-rendering ? (that will need some costly worthless upgrade-paths 😉
    The time a faster -or now Multi-core- processor shortened your renderspeed is long gone, your whole system needs to be high-end.

    To feed a 32-processor system you might need 64GB Ram and a 8-disk-Solid-State-Drive Raid0.

    I think 3D software will benefit first of GPU-rendering but AE will only eat as fast as you can feed it… for now.

    cya,

    Jan

  • Immanuel Morales

    December 3, 2008 at 10:48 pm

    holy crap! then i would DEFINITELY not be able to get a system to support 240 cores! …. ok, well, at least there might be some raytracing options..

    Darqlight on the Rise…

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