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not the usual reflection question…honest
Hey peeps,
I’ll try to make this short and sweet.
Im making a promo for an iPad product and Im creating some graphics with the iPad floating around in 3D space showing all its lovely features, etc.
My question is that to cast a ‘fake’ reflection on the 3D floor i would usually duplicate the item, flip it on its y axis add some feathery blurry masking and hey presto. done.
But this time the iPad will be slightly off floor level, moving at different heights from the floor and sometimes rotating from portrait to landscape (thus being on a different edge and a different distance from my fake floor).I know Andrew Kramer has an old plugin, but that really just keeps the reflection right up next to the text/layer.
Does that make sense? Im sure there’s a way of not having to keyframe the distance of the iPad’s reflection.
Thanks for your help guys!
AECS5 OSX Leopard, etc, etc.