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Not seeing 10 Bit precision into M100 HD from AE
I’ve had a nagging concern about rendering from AE at 16 (and now 32) bit to an intermediate or directly into M100HD s native codec (which is 10 bit) and maintaining 10 bit into the HD system regardless of which render codec is being used. This came up with the rendering of grads & 3D lighting in AE still looking fairly banded to me. I am sure I am missing something but it seems that the 16 bit precsion is not being maintained all the way into M100HD For this test I rendered to both the Media 100 HD codec at 10 bit and to the Microcosm codec from Digital Anarchy using the following:
-made a 1024×10 pixel comp, 2 seconds long, 29.97 fps
-made a new solid, comp size
-Apply the Ramp filter (16bpc capable), pure black to pure white, from 0,0 to 1024,0
-project set to 16 bpc
-rendered out to the codec of choice, being sure to select Trillions in the Output Module.
-reimported that rendered file made, adjust the Info Palette units to a 10 bit scale (0-1024), and slowly moved the cursor over the rendered file , and make sure for each horizontal pixel I pass the cursor over moving from left to right the color value increments one value at a time.Results show that the M100HD codec is losing the precision with the values incrementing by 4. The Microcosm values are incrementing by 1, maintaining the 16 bpc information. If I then take the Microcosm render and inport into M100 HD at 10 bit, the resultant rendered file when evaluated in the same way is now losing the 16bpc information as well.
So, does this seem odd to anyone? Am I mssing something?