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  • “Not Enough Memory” Error…Strange!

    Posted by Loay El-aswad on December 18, 2010 at 7:57 am

    Hey everybody,
    I’m working now on a piece in Cinema 4D where a Cloner Object is cloning cubes (with reflective materials having different colors on it) in a Grid array and a Sphere is falling on them from above with some Mograph2 Dynamics, Duration is 4 Seconds (121 Frames) and GI Enabled. When I press Render to the Picture Viewer, it starts to render but it renders the whole animation once with low quality GI things that appears when GI is enabled and re-render it again (the whole animation) with a higher quality and so on. By looking in the History panel I find that there’s only one frame is rendering (Orange circle beside it) named as “0”.
    Till now it should have no problem even with this strange way in rendering but the real problem starts to appear on the middle of rendering process, a message with “Not Enough Memory” written in it appears and t cancels the Rendering process and when I go in the folder I rendered the Scene in I find nothing!

    The problem is, Why does Cinema 4D render the whole animation per time not us Usual, it supposed to render frame bu frame and save it.
    I’m working on a PC, Windows 7,3.4 GHz 1 core processor, 4 GB RAM, NVIDIA GeForce 8500 GT vga.
    Can any body help me with this problem please?
    Thank you
    Loay

    Loay El-aswad replied 15 years, 7 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    December 18, 2010 at 9:03 pm

    If you are rendering GI with the irradiance method and full animation then Cinema has to calculate the entire GI prepass before it starts actually rendering full frames to eliminate flickering. You might want to try the QMC method instead.

  • Loay El-aswad

    December 20, 2010 at 4:19 am

    Yes you’re right, Problem solved!
    Thank you :).

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