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Normal map in selected polygons only?
I’ve applied materials to polygon selections lots of times, but now I’m trying to make the same with a normal map involved, and it isn’t working.
I’m modelling an old Canon camera, which has all the logos and controls and everything engraved or machined directly over the metal. I’ve engraved the main details like the frontal Canon logo to keep its details, but I expected to define other minor details using polygon selections.
As you can see in the screencap, I’ve assigned the main metallic material (still work in progress) to the upper part. The black paint inside the logo is a different material assigned to a polygon selection. And so on.
For the figures at the right side of the image I’m using a material made of the same base metal material, blended with the black paint for the letters and numbers (using a mask) and a common normal map. But adding the normal map makes it look weird.
Is it possible to assign a normal map to a polygon selection? Is there a simple way to do this?
I’d appreciate any help. Thanks!