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Noob working with Maps (ie the planet earth)
Hi guys,
Got quite a big project coming up and would like some pointers in approaching it the right way;
I could achieve acceptable results with AE and c sphere, but I find that method a crude and prefer the speed and fluidity of c4d; though i may well comp elements after in AE.
Basically we shall open with a shot of the earth; I have a nice v high res texture which will work fine, and i’d like to do something like this:
• wide shot of the globe, rotating…
• after half turn we zoom into continental europe and highlight a country (e.g. italy) and its borders
• we then carry out a kind of orbital camera move around the country from a slightly lower plane, not too closely zoomed; with most of the country in the shot and pick out important cities…. etc etc
Now since im pretty much a c4d noob and tend to use crude techniques; i import the earth map and then add any additional info (city locators, country borders etc) to other psds, at the same size, which i can import in other channels so that they have the correct position, alignment .. is this making any sense?
…well this works ok (ish) but of course im then limited with regards to animating these elements etc, and well I can tell there must be a cleverer way, Id like some tips on how I can create a kind of “layer” over my earth layer onto which I can add new elements in c4d (county borders with splines that wrap on the earth? , object buffers, 3d objects etc) whilst retaining their correction position relative to the earth…
Also is it advisable to use an earth model in this way and zoom all the way down to country level? Id like to do it this way for continuity as well as retaining the curvature of the earth; but is it more sensible to separate the earth animation and put the country animation on a flat plane to make positioning elements easier?
Sorry, I hope that makes some sense :s
thanks,
ELin.
It’s all the those pesky details :p