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Activity Forums VEGAS Pro non real time FX Autotune in Vegas?

  • non real time FX Autotune in Vegas?

    Posted by Jon Chamberlain on February 8, 2007 at 4:07 pm

    Hello,

    I’ve recently been working on a music project that requires Autotune in Vegas. I have much experience with the use of Autotune in a Pro Tools environment, but am having difficulty with it in Vegas. Autotune works in auto mode as expected in the FX chain of a channel, but when I try to use it in graphical mode, applied as a non-real-time effect on the event, it creates a new file/event as expected, but does not have the changes that I’ve made to the pitch.

    I have tried various possiblities to apply the change: first, I would track the pitch, make my alterations and hit “OK”, assuming that it would apply the changes, it did not. Second, after track and alter, I engaged “correct pitch” and hit “OK” to no avail. Third, after track and alter, I engaged “correct pitch”, hit preview play button, then hit “OK”, still not working. Just to make sure I wasn’t crazy, I applied another effect non-real-time and simply hit “OK”, and the saved file was processed…so what is going on with Autotune!

    I love Vegas as an audio and video editing platform, so why can’t I get satisfaction from Autotune?! Any help would be most appreciated.

    thanks,
    Jon C

    Mark Carey replied 14 years, 7 months ago 3 Members · 2 Replies
  • 2 Replies
  • Chrewnyle Ramid

    January 3, 2009 at 1:46 am

    Anyone with some feedback on this question? I am having problems similar to this. I can utilize autotune in mixcraft with no problems – but it won’t work at all in sony vegas . . . any takers?

  • Mark Carey

    October 5, 2011 at 10:36 am

    This worked for me-

    1. Changed from Post to PreFX on the master buss- I dont know if that was a direct factor, but it is one of 3 steps I took that made it work for me in Vegas 8.

    2. Enabled multi-channel mapping when rendering- I had Autotune 5
    on the track, not a buss, however this was the second step I took.

    3. Render in the same bitrate that you record – this is probably what did it. Rather than rendering from 48K/24bit to 44K/16bit I rendered in the same 48/24 that I recorded in- no dithering on the render. The resulting 24 bit 2 track had autotune working perfectly. I then saved the 2 track to 44/16 for burning to a cd.

    Good Luck!

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