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Noise Movement, Layer Shader
hoping someone can confirm this does NOT work for me, and that im not just missing something obvious. At first i could not for the life of me get noise movement to work. After so searching, i found 1 thread where someone mentioned ‘make sure “noises” is activated in the viewport options’, which i did, and that temporarily solved the problem, since i was in a new test scene. now i can see my noise move when in the viewport when i scrub.
i jump back to my working scene, where i have noise in a layered shader acting as a layer mask for a texture. i want the noise to move over time. it seems when the noise is in a layer shader, the movement does not work. this happens in both r16 and r17. i dont know why putting it in a layer would break the viewport animation, but it does.
the animation is still present if you do a full render, but thats realy tedious when trying to simply set some animation and move on.
is there a solution or workaround im not aware of, or is this a bug? thanks.