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noise and UV coords
Hey all, I’m trying to do some solar flares and I’m bending some planes in an arch and I’m applying a stretched image along the plane. The UV coords nicely bend the image around the arch…so I want to replace this with animated noise from within cinema, but everytime I apply the noise it is not bound by the UV coords and basically frontally projects. Is there anyway to have the noise get deformed by the uv’s like an imported image does? thanks