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No Multicam Audio Playback in Source Panel (CS6)
Posted by Mike Kirsch on November 27, 2012 at 7:57 pmIs anyone else having this problem? I have a multicam clip with two angles, both angles have the same audio. When loaded in the timleine, the audio is fine, when cut into a sequence or editing with the multi-camera panel the audio is fine.
BUT
When I load the multicam clip into the source window (so I can select a portion of it to cut into a master sequence) the playback has NO AUDIO… but it’s fine once I cut it into a sequence.
Bug? Setting? Any ideas?
MacBook Pro, 10.8.2, CS6 Cloud account
Thanks!
Ht Davis replied 11 years, 4 months ago 6 Members · 11 Replies -
11 Replies
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Axel Arzola
November 27, 2012 at 10:37 pmWhy do you have to open it on the source monitor. Just select the clips that you want on the master sequence and copy/paste them.
Maybe I got the question wrong, I hope it helps
Axel Arzola
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Angelo Lorenzo
November 27, 2012 at 11:36 pmI feel like this comes up every so often. Premiere is completely dependent on the codec Quicktime provides when you render out an MOV… so if your system doesn’t have it then you don’t either.
Do you only have Quicktime X? My first guess would be to install Quicktime 7. If you have Quicktime 7 then do an uninstall and reinstall.
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Angelo Lorenzo
November 28, 2012 at 9:33 amI just realize I meant to post this as an answer for a different thread. Please ignore me, haha.
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Angelo LorenzoNeed to encode ProRes on your Windows PC?
Introducing ProRes Helper, an awesome little app that makes it possible
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Mike Kirsch
November 28, 2012 at 3:29 pmAxel – I suppose that’s one way to do it, but I’m coming from the POV of wanting to be able to edit using insert/overwrite techniques like I used to using for general editing, rather than switching to a copy/paste paradigm. Good input, though. Thanks.
The clip plays fine in the source window, just without audio, so it seems like there might be either a setting or a bug in play here.
To that end… I did discover something new… when I right click on the source window (in the video part, NOT the wing menu), there is an option at the top of the contextual menu for multicam, with options to enable/disable or choose an angle. I selected diable, then enable. The source window now only shows one angle of my multicam clip WITH audio and lets me insert/overwrite edit as expected, at which point I can use the multicam edit panel to switch cameras and refine the edit.
BUT… now I can’t get back to seeing multiple angles in the source panel.
SO… there seems to be a workaround, but it doesn’t work as expected.
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Alex Udell
November 28, 2012 at 4:52 pmHey Mike…
Assuming your not introducing some other secondary source into your multicam edit…
1) you’d almost never do an insert edit….then you’d lose sync, right?
2) as opposed to doing a traditional overwrite…if you simply go to the multicam-destination (edit) timeline….you can razor edit where you want to make the change…then right click the clip on the timeline and select a different camera from the context menu or park at the head of the edit in the timeline and switch the camera in the multicam viewer….(as I recall…I’m a lil rusty)…
sumthin’ like that anyway….
Alex Udell
Editing, Motion Graphics, and Visual FX -
Mike Kirsch
November 28, 2012 at 8:04 pmSOLVED!!
It appears to be a bug. I loaded another multicam clip into the source panel and the audio worked perfectly. A few minutes later, the audio was suddenly gone. I traced my steps and figured out that adding an IN point to the source panel makes the audio go away (or in some cases the audio remains, but appears to be out of sync). Adding just an OUT point does not have the same effect, but adding the IN point makes the multicam clip go silent on playback.
I’d be interested to see if anyone else can replicate the issue. Here’s how I did it:
Premiere Pro CS6 v6.0.0 on Mac OSX 10.8
1) New project
2) Create a multicam sequence with 2 angles
3) Right click the multicam sequence in the project panel and choose “open in source monitor”
4) Play source monitor to confirm that audio works.
5) Add an IN point to the source monitor
6) Play source monitor to confirm that audio has dropped out entirely, or has gone out of sync.
7) Remove IN point, and play again to confirm clip is back to normal.I’ll submit this as a bug report, but would love to know if anyone else has the same result.
Thanks!
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Mike Kirsch
March 13, 2013 at 5:33 pmGarrett – bummer to hear that it’s happening to you in 6.0.2. That’s the update that fixed it for me. Sooo… it must be related to something else. I’m not working on a multicam project right now but I’ll definitely take a look again next time it comes up.
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Garrett Hestla
March 14, 2013 at 1:59 amMy mistake! I had inadvertently deleted the audio channels at a section of the sequence.
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