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newbie qn regarding deformers
Hey, this is probably a basic question but I must know: once a deformer such as taper has been applied to an object or a basic primative, is there a way to set it to permanently alter the object’s mesh so that the deformer is no longer needed?
My cs-tools: cluster doesn’t seem to work on objects with deformers so I want to get rid of the deformer (which is used on a capsule primative shape) but keep the look that the taper deformer gives.
It seems so basic but I just don’t know how to do this???
Thanks in advance, Eugene