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Activity Forums Maxon Cinema 4D New Question

  • New Question

    Posted by José Leon molfino on May 9, 2005 at 12:56 am

    How can I modify the curves of an animation path without modifying the velocity of a keyframe. I mean, I want to do something like After Effects keframes, where you have spacial keyframes and temporal keyframes… Does that make sense?

    Jos

    José Leon molfino replied 20 years ago 3 Members · 5 Replies
  • 5 Replies
  • Chris Smith

    May 10, 2005 at 3:23 am

    Spacial should be in the viewpost where you manipulate the spline. Temporal should be the velocity in the fcurve window of the timeline.

    For example if you use a ‘align to spline’ tag and animate the position. This animation becomes the temporal and the spline itself is the spatial.

    Chris Smith
    https://www.sugarfilmproduction.com

  • José Leon molfino

    May 10, 2005 at 12:14 pm

    Yes Chris,
    But when I modify the animation path (with the animation tool) in the viewpost, it also change the temporal curves in the “curve vew” window. Does that make sense?
    Cheers,

  • Only_the_rabbit

    May 11, 2005 at 4:01 am

    Sticking objects on a spline is a good quick workaround, but if you want to adjust the velocity/easing of an object without messing up it’s spacial movement, try using a Time Track. it’s a little like using time remapping in AE…

  • Only_the_rabbit

    May 11, 2005 at 4:03 am

    Jose,
    I should clarify: the curves in the timeline and Fcurve thingy actually ARE spacial, not temporal, that’s why you need a Time Track, it’s purely temporal. Hope this helps.

  • José Leon molfino

    May 12, 2005 at 3:52 am

    Ok, thanks Rabbit…
    I

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