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‘network globe’. Trying to trace edges of a mesh with sweep nurbs, with spheres positioned at vertex positions.
Please see the following links for examples of what I’m trying to create.
‘Network Globes’
https://www.sxc.hu/photo/1008232
https://www.sxc.hu/photo/1043922So the challenge is to recreate the look of the images above, and animate it in such a way that it appears to be building from point to point (or vertex to vertex). Initially I tried to animate a sweep nurbs object’s end growth parameter to ‘grow’ one line segment. At the beginning and end of this line segment I have a sphere animating from a scale of 0% to 100%. I thought I could just take this animated group as a null and place it under a clone object with it set to radial. Then I duplicated the clone object and parented the first clone object to it. To make a long story short, it didn’t even come close to creating a geometric shape similar to a icosahedron or the images above.
So, I’m wondering if there’s an Xpresso approach to my problem. I want to have sweep nurbs trace the edges of the mesh, with spheres growing at each vertex of the object. All of this needs to be sort of organic and random in the growing or building of this ‘network globe’. I could of course do this all by hand with multiple sweep nurbs objects, but I’m afraid it will take an incredibly long time and limit my ability to quickly make changes.
Anyone have an idea? 🙂
I look forward to your replies. Thanks guys!
Eric Bowman