I was trying to avoid moving the anchor point.
It’s certainly a solvable problem, I was just hoping it was solvable in the way I wanted it to be solvable. 😉
On a related topic: Sometimes programmers bone their users by introducing restrictions where they needn’t exist– limiting scaling for instance to bottom out at zero. For instance, in Lightwave it might have made sense to limit a light’s intensity to bottom out at zero, since that makes RW sense, but mathematically there’s no reason to. The LW programmers chose not to limit the animators, allowing them to use ‘darklights’, lights that ‘shine darkness’, which turn out to be quite useful, although of course impossible in the RW.
Similarly, I wish the AE devs would not limit parameters to ‘values that make sense’, because nonsensical values can be quite convenient for the animator at times, and being handcuffed by an adherence to inappropriate physical models is short-sighted.
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“Putting the HARM in ‘harmonica’ since 2005.”
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