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Need suggestion on casting parallel light ray/beam
The effects I’m after is very similar to trapcode shine, the only problem is Shine is always casting the light from a point, but I really need parallel light…
I can’t make a light beam and then duplicate them and position them, coz this would be casting from animated light sources.
Trying to explain this better, here’s some images:
1.I created a solid and throw a fractal noise on it, animate the noise a bit,then put a colorama to change the white part to cyan. After that I mask it off for a certain shape.
2.I put trapcode shine on it, its way of lighting the cyan part is just what I want.
3.Now the only problem is I need all the light that casting from Shine to be parallel, but Shine is always from a point…Yes I can make the source point some distance away from where it is now, but it’s never gonna be really parallel. So the red line is what I want to achieve…
Any suggestion on how to get them parallel? Maybe any way around besides Shine? I uploaded my file so you can just check it out.
3883_parallelshineeffect.aep.zipThanks in advance.