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Need less friction/bounce
I’m working on an animation where there is a sphere dropping down through the ceiling on rails, and coming to a rest at a spot where I’ve placed a bumper. The rail system is three cylinders offset into a triangle shape, so the sphere can roll along the trough it creates (see a screen grab here:
gardnerraymond.net/Pics/rails1.jpg). You can see that the beginning of the rail is nearly vertical (80 degrees) and curves to be parallel with the floor.
What I want to happen is the ball to roll down the rails, as if it were a polished steel ball bearing on polished steel rails. However, what happens is more like a slow-falling, bouncing sphere that comes to a stop very soon after the rails curve to parallel. Sometimes, it would bounce out of the trough on it’s way down, which is why I added the top set of rails – ideally, I’d like to only have the bottom set. But, it just bounces back and forth on its slow way down.As for the dynamics tags, the rails are set as Collider objects with 0% bounce and 0% friction. The Sphere has a Rigid tag, and both bounce and friction are set at 0 as well – it just doesn’t seem to make a difference. Here is a screen grab of the Sphere Tag: gardnerraymond.net/Pics/spheretag.jpg
as well as the Rail Tag: gardnerraymond.net/Pics/railtag.jpgAny thoughts would be greatly appreciated. Thanks
Gardner