So the waistband in the photo was created by colliding cylinders with the female model. I used the Collision Deformer in the Bend menu. I need to combine all polygons into one object so that I can flatten the belly using the Flatten Tool in Bodypaint/Sculpt layout. Then I would Morph the fat model with the thin model to show the belly shrinking. The problem is that when I merge using Mesh/Conversion/Connect Objects, it doesn’t seem to include the collided waistband. So when I try to Flatten the belly, the collided waistband, which supposedly is connected, doesn’t respond to the Flatten tool in Sculpt. How can I combine everything so that it is one object with all polygons merged or combined? I already tried the Connect tool in the Array menu with no luck.