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My final render is different from what I see on the editor
I have a 5 second animation with rigid body tags applied to several objects, basically, an invisible object hits a text object and this one in turn hits a bottom text object, so the middle one falls and the bottom one shatters when the middle one touches it.
In the editor one of the letters from the middle text falls on top of another one, and stays there until the end of the animation, dangling but not falling, that’s what I want as it looks nice and natural; however when I render to the picture viewer, low res no anti alias, just to check camera movement, the same letter falls all the way to the bottom instead of hanging on top of the other object as desired.
What should I do in order to have the same action in both the editor and my final render?
Thanks in advance.
