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My closer look at FCPX, continued
I was going to post this the other day, but I thought it would be better to wait for all the hoopla and excitement over the all-new Mac Pro to die down a bit. (Boy, THAT was a big bust… )
I mentioned not too long ago that I had taken a trip to my local Apple store to take a closer look at FCPX. There was a thread recently that mentioned Mac Pro stock being pulled from the Apple stores, and that made me curious if the one by me had any, so I went up there to investigate and took some time to look at X a little further.
I remember after I wrote my first post about favorites creation, Richard Herd suggested that next time, after skimming a clip and hitting I and O, I should, “Hit Q, then click the clip in the timeline and hit SHIFT-F.” That made me curious, so I tried it. Hitting Q put the section of the clip contained in the rectangle onto the timeline where the CTI was. Like an overwrite, but on the highest “track”. When I selected the clip and hit shift-f, the section of the original clip I had used was highlighted. Seemed like it could be helpful- but I did think it felt a bit like a match frame with nowhere to go, due to the lack of a source monitor (but I know that’s coming, so I’ll move on).
I really wanted to understand what was going on with this bizarre timeline that Randy concocted, so I focused my attention there. One of the things that really seems strange to me is the whole concept of connected clips. I remember Craig saying that he liked them because he’s always wanted to be able to keep clips together and move them in groups without having to lasso them every time. The only problem I see with that is, the clips in the higher “track” only connect to one clip in the primary storyline- so if you have, say, a title going over three clips, you’ll still have to lasso everything if you want to move them all.
I saw another potential hazard when I moved a clip onto the third “track” with part of it hanging over the edge of the clips on the second. The clip on the third “track” connected to a clip on the first. This made me think, if for some reason I did something like this and then decided to move the clip directly below the edge of the top clip, the top clip would go with it.
But he biggest flaw I saw in connected clips was when I tried to move a clip with a music track connected to it up to the second “track”. It wouldn’t stay there, and went down to the primary storyline. This was a big dissappointment. I wouldn’t mind this connection stuff if there was a way to turn it off and I was able to decide what gets connected where. But the fact that it happens automatically and imposes strange limitations on what I can do with the clips is a bit frustrating.
Another thing I was really curious about is the precision editor. I had watched a video about it on Youtube and it seemed interesting, so I tried it out. It was very easy to use, which was nice. I like how you can ripple edit either clip and also roll the edit point all in the same interface without having to switch tools. But I didn’t like the fact that it can only be moved with the mouse. It would be much more worthy of its name if you could use the arrow keys to nudge it frame-by-frame.
The biggest disappointment though, is it appears to only be usable on the primary storyline. I tried to trim an edit point on the second “track” and it didn’t work. Is there really no way to trim an edit point that isn’t on the primary storyline? If so this is a huge letdown.
So far, it appears from my limited experience that as long as you don’t go too far beyond the primary storyline, X will work pretty well once you’re used to it. But it really feels like it was never meant to be used for very complex projects and workflows- which is a bit depressing, considering what Legacy has accomplished…
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“THAT’S our fail-safe point. Up until here, we still have enough track to stop the locomotive before it plunges into the ravine… But after this windmill it’s the future or bust.”