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Multishader flickering problem
Have a video wall using a multishader (with videos) to create a mosaic of a still image. The videos are all headshots of different people saying the same quote. Im guessing because of how the multitshader works on the average color mode when creating a mosaic, is that its treating every frame of the videos as a different image, and then calculates which shader would be best match and then chooses that one..
I’m experiencing some flickering happening with a few of the videos where people are shifting around a little bit. It shifts from one video to another and then back..Does anyone know how to stop this from happening. Like is there a way to lock the multishader texture to the cloner without it continually analyzing every frame of the video. or maybe just taking a specific frame and then making the cloner/multishader editable where it will apply the corresponding shader to the object
make sense?
thanks for your help in advance!
mark