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Multishader and Tracer Object
Hi all,
I’ve got some regular particles combined with a tracer object to create lines. I am sweeping the trace using a sweep nurb and a circle spline. I’d like each tracer to have a different color in the final result, but I cannot figure out this method.
I’m assuming Multishader is the way to go, but applying it to the sweep nurbs doesn’t work. Also, yes, I have the indexed option enabled in the shader.
Here’s a quick screen of my scene.
Improper planning on your part doesn’t necessarily constitute and emergency on my part
