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  • Multiplying pixels for music animation

    Posted by Mike Mitchell on September 29, 2016 at 6:08 pm

    I’m trying to create pixels that start in the center of the screen with just 1-3 at first and then multiply outwards up to 100 or so. I want them to be in a grid like form so that they remain next to each other like pixels on a screen, but also I want them to not just look like a box grid, randomly expanding in different areas. I’ve been told to use trapcode form which I’ve messed around with for awhile now and I cant figure out how to just have a few pixels multiply outwards. The image I attached is sort of the overall look.

    Any help is appreciated.

    Mike Mitchell replied 9 years, 7 months ago 3 Members · 4 Replies
  • 4 Replies
  • Fredrik Åkerlund

    September 29, 2016 at 6:49 pm

    Not really sure what you’re looking for. Can you try to explain how you expect it to look when it’s done? Perhaps a mock up?

  • Mike Mitchell

    September 29, 2016 at 7:24 pm

    Pretty much this: https://www.dailymotion.com/video/x4v87mj
    Except its not random enough and I want to modify the color values and use trapcode forms audio reactor

  • Walter Soyka

    September 29, 2016 at 8:31 pm

    You can use the layer map feature of Trapcode Form to control the spread of the shapes.

    Use a precomp containing Fractal Noise with an animated mask, plus some Exposure and Threshold effects to create a black and white matte that describes which “pixels” should be on and which should be off.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Mike Mitchell

    September 29, 2016 at 8:59 pm

    Will try this, thank you. I just don’t understand why particular or form can’t already do this without masks and such.

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