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Activity Forums Maxon Cinema 4D Multiple spline primitives for sweep nurbs

  • Multiple spline primitives for sweep nurbs

    Posted by Eric Sanderson on May 21, 2009 at 8:29 pm

    So i just need to make a track for a roller coaster and i have my path spline drawn out. What i need to know now is if theres a way to attach 3 spline circles to follow the one path. I tried grouping them but didnt work. Im just getting used to C4D, i know in 3ds max i would collapse my hierarchy leaving me with the 3 circles as one object…is there a way to do this in C4D? or just a way i can make 3 circles as one object so i dont have to redraw and manipulate more spline paths for each track tube? thanks.

    Eric Sanderson replied 16 years, 11 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    May 22, 2009 at 3:04 am

    Either – make the spline circles editable and do a Functions Connect, this gives you a new spline which contains all the connected bits (toss or hide the originals) – or, if you need the circles to be primitives, you could make instances of the sweep spline so you only really have to deal with the one original.

  • Eric Sanderson

    May 22, 2009 at 1:35 pm

    Man i tried the connect but i didnt make them editable first. Thats what i was lookin for though thanks.

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