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Multiple Objects Orbiting a Nucleus
I had a look through the archive but can’t find anything relating to my specific question. Apologies if it has already been covered elsewhere.
I am trying to create an animation where several ‘satellite’ objects orbit around (and disappear behind) one central ‘hero’ one (like moons orbiting a planet, i guess). I need it to do the following:
The orbiting satellites need to keep facing the camera (or same direction) as they move
The orbiting satellites need to ’emerge’ from the central axis point (ie: move out from the hero object pivot-point along their local z axis whilst orbiting). They all emerge at the same time and stop the same distance away from the hero object.
The satellite objects need to be evenly distributed – there are several different animations to create with both odd and even numbers of orbiting satellites
The animation has to be able to stop/start as each satellite object approaches the camera – effectively, one control has to link the speed of the satellite group rotation to the local satellite rotation that keeps each object facing the same directionI have solved some aspects with Null/Parenting techniques but I can’t create anything neat that adapts to work with both odd/even numbers of rotating satellites. Surely I’m missing a trick with expressions? I must be able to set something up where I can dial in the number of orbiting satellites and have them distribute accordingly whilst following the other rules?
I imagine most expression gurus could solve this quicker than it took me to write the last paragraph but I’m stuck. Any advice graciously received. All the best.
Mark Lowe