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Activity Forums Maxon Cinema 4D Multiple Objects from one TP Emitter

  • Multiple Objects from one TP Emitter

    Posted by Ryan Kehn on October 30, 2009 at 7:34 pm

    Hello All,

    I’m working on a thinking particles scene that I’m kind of stumped on. I’m basically trying to create a debris field that is built up of random particle geometries (mostly just polygons). I’ve got my emitter and physics all worked out, but can only get the setup to emit one object at a time. With regular particles you can just child several objects to the emitter and it randomly assigns those objects to particles. How can I achieve a similar effect with TP?

    I’ve attached a copy of my file here:
    352_particledebris.c4d.zip

    Thanks guys!

    Best,
    Ryan

    Claude Johnson replied 16 years, 6 months ago 2 Members · 1 Reply
  • 1 Reply
  • Claude Johnson

    November 1, 2009 at 3:06 am

    It’s the first time I’m going to post an answer here. I’ve been using C4D only since 2 months.

    But less than a week ago I used TP Multishape Emitter. At least it’s in R11.5 in Presets/Thinking Particules/TP Multishape Emitter.

    You drop your objects (here your Polygon & Plane) as child exactly the same way. Just remove the Cylinder, Cube, Cone & Sphere that C4D gives you by default.

    iMac 24″, OSX 10.6.1, Vue 7.5 Inf, modo 401, C4D 11.5
    https://www.claude3D.com

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