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Multiple Objects from one TP Emitter
Hello All,
I’m working on a thinking particles scene that I’m kind of stumped on. I’m basically trying to create a debris field that is built up of random particle geometries (mostly just polygons). I’ve got my emitter and physics all worked out, but can only get the setup to emit one object at a time. With regular particles you can just child several objects to the emitter and it randomly assigns those objects to particles. How can I achieve a similar effect with TP?
I’ve attached a copy of my file here:
352_particledebris.c4d.zipThanks guys!
Best,
Ryan