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multiple HD display / projection project
I’m creating a multiple HD display project. The goal is to use the multiple displays as one massive canvas.
I have a massive comp – 22000 wide by 6000 tall – that contains all of my HD displays in scale. I need pixel accuracy so I’m working from my smallest HD display size. It’s at 1920×1080 larger (physical displays are greater resolution and then scaled down).
My main effect is a “light streak” created with Trapcode Particular.
I animate the emitter across all displays in this comp.
Obviously I cannot expect a realistic render at that comp size, so I’ve placed multiple 1920×1080 solids in the comp and render only the area I need for that display. This works fine if I:
A) generate a camera with the same X / Y settings of the solid or,
B) I use the transform world setting in Particular
This works only if my transformations are in X and Y space, as soon as I introduce any movement in Z, my compositions lose alignment.
I figure this problem occurs because of my camera and it’s field of view, but I’m not sure how to solve this.
Any ideas?