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  • Multipass rendering using NET

    Posted by Geoff Thomson on December 7, 2007 at 12:21 am

    Hi guys.
    I’ve been using NET to render my bigger jobs for a while and it’s great, but I have never managed to figure out how to get it to render MULTI-PASS jobs. Always seem to get single flat files.

    Now as powerful as it is to have a render farm doing your rendering, it can only take you so far if all you can output is flat files. The last job i did i had to output a matte for an item, and i ended up having to set up another file to render a black and white version of the same project, just using flat colours and comp tags – now that is madness – hence this post.

    Just got R10.5 and having the same trouble

    Mehmet Akten replied 18 years, 3 months ago 3 Members · 3 Replies
  • 3 Replies
  • Daniel Keetman

    December 18, 2007 at 3:19 pm

    Hi Thommo,

    I had the same problem – you just have to specify an output path in the multi-pass menue. I think it must be the path to your render-server result files.
    good look

    daniel

  • Geoff Thomson

    January 11, 2008 at 5:42 am

    Mate! Thankyou! That did it!

    Didn’t get an alert that anyone had responded, so only just saw this response… you have saved my SANITY! Thankyou!
    I knew it would be something simple – and it was.

    Thanks a heap.
    Thommo

  • Mehmet Akten

    January 22, 2008 at 12:31 pm

    I’m using 10.5 and advanced render with many passes (object buffers, global illumination, ambient occlusion, specular etc. all seperate passes). And I didn’t need to do anything special, it all works straight up.

    In my c4d file the output path for multipasses is c:\projects\xyz\output-multipass – where all the files go when I render normally. But when I render through net render all the multipass files go straight into C:\Program Files\MAXON\NET Render R10\user\administrator\ProjectName\results. How come it wasn’t working with your setup Thommo? (i’m actually rendering right now so haven’t checked the results… I can just see all the files xyz_occlusion_####.tif, xyz_specular_####.tif etc.)

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