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Multi shader video layers to play as videos, not stills frames.
I’m creating a previs for a sphere of video screens, I am populating the screens using the multi shader.
I am doing this by loading a video on to one layer and then using the ‘To Layers’ function to send each frame to a shader. However what i really want to do is have multiple instances of this video layer playing, not still frames.
Once I have this I’ll be playing with various effectors (random to stagger current frame of the video and plane effector to transition)
I’m sure there’s a better way of doing this than manually loading each layer and setting it’s animation properties??
Thanks!