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Multi shader problem on cloner objects under Metaball
Hello guys,
I’m creating a scene of liquid blobs using Cloner, Emitter and Metaball and it looks great without metaball, every single sphere has its own color but once I put the cloner under metaball, all textures are just disappeared.
To solve this problem I checked many tutorials, I saw many guys suggested proximal shader. And I tried everything I could but for some reasons I didn’t solve it. This is a sort of urgent. Please somebody help me.
The scene file is below,
https://drive.google.com/open?id=0B8LUpX5SjYQWbVhrdGtDR2dPN0kThank you in advance!