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Multi Shader and Index Ratio- Repeats same textures close to one another
I am working with a cloner which clones two radial cloners. In my stack:
Cloner with texture that has multishader to display random textures for each clone
>two radial cloners, each with a different random effectorI have a random effector for this cloner and have the multishader set to index ratio. I also have Use Alpha/Strength ticked in the random effector and have tried the different ‘random modes’ in the effector from the advice of an older thread on this forum. However all this gives me the same result of repeated textures from the multishader right next to one another and thus no real ‘randomness’.
Is there anything I’m missing in order to actually randomize the textures?