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multi-pane camera effect and stutter
Hey guys,
I have a scene I’ve created that is an animated illustration. The background, foreground, characters and scene elements are all set up in 3d space. There is some light animation, but for the most part the animation is the camera moving along the scene. The camera shot is a dolly from left to right, with a small amount of z movement at the beginning and end.
For whatever reason, the animation always comes out with some stutter. I’ve read that this is possibly just an optical effect and that the steady speed of the camera might have a lot to do with it. The thing of it is, that the animation is already timed up and has been approved for the clients taste. I’d like to retain the timing but somehow cut down on the stuttering effect.
I am rendering these uncompressed and then reviewing them in H264 to make sure the playback is realtime.
I also just tried to make a 60 fps render, looked much better in RAM preview but converting it to h264 at 29.97 and the results are pretty much the same.
Motion blur doesnt seem to be the right option, it seems that AE bases its motion blur on the movement of the layer and not on the camera, is that right?
‘Frame blend’ seems like what I need but that is only for footage with more than one frame. These are mostly stills.
Is there some effect I could apply to blend frames in post?
Would appreciate any ideas you guys might have.
(Also might be able to convince my client to let me show this public if you guys would be willing to take a look at it)
Mike