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  • Adam Trachtenberg

    April 16, 2008 at 4:42 pm

    Muddy and soft *looking*, or does it have to react to forces as well?

    AdamT
    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Randy Johnson

    April 17, 2008 at 5:59 am

    Yes, as long as it does not push the render times out of reach.
    There are not any object that will intentionally stir it up though.

    /randy

  • Simon Carlson-thies

    April 17, 2008 at 12:35 pm

    If there are no objects interacting with the mud, make it using textures, interactive mud will take some doing, and could be rather complex to deal with when rendering. Especially if you are only rendering on one machine.

    Simon Carlson-Thies,
    Complex Technology Development

  • Randy Johnson

    April 24, 2008 at 11:03 am

    I ended up going with two seperate solutions, for the place where i need extra detail I am using cloth (thanks to 3d kiwi) and where i am further away I have a displacment map and animated the bump.
    Now i am compositing them in shake with the rest of the scene…seems to work.
    thanks
    /randy

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