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Moving them Bones
I’m trying, via the Mocca tutorial and The Naam chapters in Adam Watkins book, to negotiate character rigging. (I’m using C4D ver. 8.2) I’m trying to wrap my head around the relationship between the mesh and the bone deformers when manipulating the bones.
Why, for instance, does the bone placement change when switching from the move tool to the bone tool, even when ‘fixing bones’ after using the bone tool? Should the process of setting up bones include using the move tool to move bones at all if so, and when? Or do I move the bones just using the bone tool, which only means moving the tips or bases of the bones, no rotation for instance. (I think.)
Anyway, is there a good sequential process to changing the bones positions in a visually logical way, aligning it to what I see as the mesh, and getting predictable results?