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Moving the Shatter ‘World’
Is there a way—perhaps through expressions, to move or rotate the entire ‘world’ of shatter?
I’m trying to create an effect whereby a paper plane zooms across the screen from right to left, and from its wake, papers that were on a a ‘floor’ surface fly up in a natural motion. I already got the physics and animation done, but now I want to animate the camera on the ‘floor’ surface. Since shatter shatters things towards (or away) from camera, I had to rotate the position of the camera on the Y (and Z) axis to about 90 degrees, so the shatter now happens from bottom upwards.
The problem now is that I can’t animate the camera on what’s now the X and Z axis, cause I just get a rotation on Z.
Is there a way to move or rotate the whole ‘shatter world’? Pre-composiong doesn’t work, Shatter only recognizes the camera in its composition.
I hope it doesn’t sound too complicated. If you’d like some screenshots, I guess I can email whoever wants.
Thanks.