Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects Moving the Shatter ‘World’

  • Moving the Shatter ‘World’

    Posted by Avrohom Kohn on December 15, 2008 at 9:23 pm

    Is there a way—perhaps through expressions, to move or rotate the entire ‘world’ of shatter?

    I’m trying to create an effect whereby a paper plane zooms across the screen from right to left, and from its wake, papers that were on a a ‘floor’ surface fly up in a natural motion. I already got the physics and animation done, but now I want to animate the camera on the ‘floor’ surface. Since shatter shatters things towards (or away) from camera, I had to rotate the position of the camera on the Y (and Z) axis to about 90 degrees, so the shatter now happens from bottom upwards.

    The problem now is that I can’t animate the camera on what’s now the X and Z axis, cause I just get a rotation on Z.

    Is there a way to move or rotate the whole ‘shatter world’? Pre-composiong doesn’t work, Shatter only recognizes the camera in its composition.

    I hope it doesn’t sound too complicated. If you’d like some screenshots, I guess I can email whoever wants.

    Thanks.

    Roland R. kahlenberg replied 17 years, 4 months ago 3 Members · 8 Replies
  • 8 Replies
  • Roland R. kahlenberg

    December 16, 2008 at 3:14 am

    What effect are you trying to achieve by animating the camera and/or how are you intending to animate the camera?

    RoRK

    broadcastGEMs.com – the leader in customizable royalty-free animated backdrops

  • David Bogie

    December 16, 2008 at 6:31 pm

    Butting in without really parsing the OP carefully:
    there is an interesting output setting in SHatter that renders the pieces only. Might help.

    Remember that shatter is a 3D world projected into a 2D layer.

    bogiesan

  • Avrohom Kohn

    December 16, 2008 at 6:44 pm

    Thanks David, I’m already only projecting the pieces, and its got nothing to do with the motion I’m trying to achieve. I know it’s a 3D world projected on a 2D layer, that’s why it’s kind of difficult to change things the way I would with a normal 3D layer.

    Roland, I’m going to try and upload some screenshots (maybe a video too) of what I have going on to help you better understand my dilemma.

    Thanks.

    Avrohom

  • David Bogie

    December 17, 2008 at 5:05 pm

    > Since shatter shatters things towards (or away) from camera, I had to rotate the position of the camera on the Y (and Z) axis to about 90 degrees, so the shatter now happens from bottom upwards.
    < This was the statement that caught my attention. It's not exactly true. Pieces are directed away from the center of the force sphere, not toward or away from the camera. The camera is not involved, it's just the objective view point. If your sphere is below the shattered layer, the pieces fly up. If your sphere is is above the shatter layer, the pieces fly downward. You control this with Depth. Gravity, gravity inclination, and Gravity Direction control the vector pathways the pieces follow once they have permission to leave the layer under the influence of the Strength of the force. You can also use Force 2 to follow along behind and impart additional impulse to the pieces. You can also precomp your initial effect and apply Shatter to the nested layer. This gets really difficult to wrap your head around. Your need to use a camera complicates the functions. bogiesan

  • Avrohom Kohn

    December 18, 2008 at 7:15 pm

    I know shatter just blows things ‘outward’, what I’m trying to describe is with the default camera angle, you can only blow things towards or away from the camera. The gravity settings only affect the pieces AFTER they’re blown away, so it really works like a magnet, pulling the pieces in the direction you want, but doesn’t let you set physics to affect individual pieces.

    Here’s what I’m talking about:
    https://tamotion.com/cow_samples/Cow%204%20Views%20Sample.mov

    Right now the active camera is the default view. I would like to get the bottom view as the default view, so I have the camera moving towards the scene with a bit of rotation. But the problem is, after rotating the camera to the bottom view, when trying to move the camera towards the scene–say from the top view (which would now be the active camera, or front view, in the view above) the camera just rotates on the on the Z axis, instead of giving me the parallax effect which I want.

    I hope I explained myself clearly.

    Avrohom

  • Roland R. kahlenberg

    December 18, 2008 at 8:12 pm

    Hi Avrohom, good work on the movie sample. I would actually use Particle Playground or Particular for this effect as it seems that you are emitting only particles. However, try and see if the Tumble Axis & Gravity settings help you out.

    Good Luck!
    RoRK

    broadcastGEMs.com – the leader in customizable royalty-free animated backdrops

  • Avrohom Kohn

    December 18, 2008 at 9:12 pm

    I’m trying to produce something that can be edited with stuff that come with AE, so while I have Particular, I’m trying to refrain from using it. I’m actually trying to create an editable AE project for sale on RevoStock. You can actually see my stuff on Revo: https://www.revostock.com/TAMotion

    About using Particle Playground, I guess I can try, though I don’t have ANY experience with it, and I found it to be a bit complicated. But I guess I can play around in the playground and see what happens.

    Thanks for your help.

    Avrohom

  • Roland R. kahlenberg

    December 19, 2008 at 2:51 am

    [Avrohom Kohn] “https://www.revostock.com/TAMotion”

    So that’s you. Cool! Like I said Particle Playground should do the trick for you. The 3D rotation of the particles should be done in a pre-comp. I’ve got a couple of COW tutorials on Particle Playground which should get you up to speed. And for 3D particles (3D rotation), check out my new freebie in one of the posts above.

    Good Luck!
    RoRK

    broadcastGEMs.com – the leader in customizable royalty-free animated backdrops

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy