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Activity Forums Adobe After Effects Motion Tile Image Buffer….

  • Motion Tile Image Buffer….

    Posted by James Schroeder on September 11, 2008 at 8:32 pm

    So, wondering if anyone has ever had this error: Motion Tile cannot allocate a buffer larger than 30000 pixels in either direction (516) (25::56). Memory is not an issue, I’m working in HD on a Macbook Pro (4GB Ram) 2.4Ghz dual core. Have I reached the limit of what motion tile can do? I’ve tried many of the disk cache preferences and gone under the secret window from the preferences to get the render going. Nothing seems to work. Anyone have any ideas?

    Arudz Goudsouzian replied 7 years, 3 months ago 5 Members · 7 Replies
  • 7 Replies
  • Roland R. kahlenberg

    September 12, 2008 at 1:11 pm

    *Puts right hand up*.

    Chances are that you have a seamless layer. So work with two instances of Motion Tile to workaround its limitations.

    Cheers
    RoRK

    broadcastGEMs.com – the leader in customizable royalty-free animated backdrops

  • James Schroeder

    September 13, 2008 at 1:43 am

    Dude, thanks, I ended up lowering the motion tile effect and duplicated the layer to work around it.

  • Jacob Behunin

    May 21, 2009 at 3:38 pm

    I ran into the same problem. Everything would look great in the composition, but when i rendered the video out, the background would cut off. It didnt cut off if i rendered half res though. Lame.

    Luckily, my comp had lots of crazy camera moves, and i animated the position of my motion tile background during one of those moves. That seems to have worked fine.

    Any ideas why it would render fine at half res, and not at full?

    Im on a quad core PC, windows vista 64bit, with 8 gigs of ram.
    Full res is 1280×720.

  • Jacob Behunin

    May 21, 2009 at 3:48 pm

    Scratch that. I just had to duplicate my motion tile layers in order for it to work. My question still stands though.

    Any ideas?

  • James Schroeder

    May 26, 2009 at 2:50 am

    I think it renders at half res because it only has to calculate half of the resolution or pixels. At full res the size of your background is just too much for it to handle…but you just duplicated the background and that’s the best solution…

  • Robinson Sampaio

    June 22, 2010 at 7:19 pm

    Well, I know that its an old thread, but I have the same problem and solved this issue using CC RepeTile instead of Motion Tile. So you have exactly the same results without this limitations.
    Hope it helps!

  • Arudz Goudsouzian

    February 15, 2019 at 9:15 pm

    I made a Creative Cow account just to thank you… CC RepeTile worked like a charm!!!

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