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Motion only using 1 processor?
Hi there,
I’m setting up an animated ‘watersplash’ consisting of an explosion 4000 initial particles and loads (900deg.) of motionblur.
I’d expect Motion to get a little slow on this. but the rendertime I get for this on a 2x3GHz Quad-core with 8Gb seems absurd to me: 4,5 hours for 8secs of animation.
When I opened up the activity monitor it showed that Motion is only using 1 out of 8(!) processors at a time. In preview mode I can understand this, thinking in terms of communication with GPU and stuff, but at rendertime I’d really like to see those 8 bars get maxed out..
Anyone had this experience? or am I overseeing something? (ps. the app isn’t by mistake running under Rosetta)
Graphics card is a RadeonX1900-512Mb
thanx!
Job