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Activity Forums Adobe After Effects motion morph in Combustion4

  • motion morph in Combustion4

    Posted by Pentti Kakkori on December 10, 2005 at 5:45 pm

    I tried to make morph between two faces 1920×1080 in 25p comp. End result was little “jumpy”. Did I miss some settings to get my morph smooth?
    I had Quality>Ultra, antialiasing>4×4, Mipmap>smoothest, Auto Align and Smart Blend checked. Accumulate folds was not checked because it made my render crash.

    Pierre Jasmin replied 20 years, 4 months ago 3 Members · 3 Replies
  • 3 Replies
  • Peter Litwinowicz

    December 10, 2005 at 11:15 pm

    It could be that your alignment with the splines is not as good as it needs to be. The results can be a little “jumpy” if the feature registration gets a bit off course.

    That said, it might also be RE:Flex. Can you send us the example project and lower res footage (like video resolution). You can send us the footage at techsupport@revisionfx.com

    Pete

  • Pentti Kakkori

    December 13, 2005 at 6:32 am

    I made one more render without Auto Align and Smart Blend and now all annoying jumps went away. So it is as good as it needs to be. Thank you anyhow.

  • Pierre Jasmin

    December 13, 2005 at 6:28 pm

    Good to hear. Although not necessarily your problem, note that to have Hold Edges checked and Auto Align as well can cause some swimming as one setup tells RE:Flex to “go there” and the other to “come back”… the new update has a different behavior for Smart Blend (maintains a full alpha at the frame edges through the mix — blend 0 to 100% — if the two sources have full on alpha to start) and so is preferable probably then Hold Edges when doing Motion Morph.

    Also to do both 4×4 and Smoothest Mip Map might be overdone and in the end uses incredible amounts of memory if you are not at least in Less Memory mode (vs Faster AA Method). 4×4 Anti-Aliasing + AA Method to Faster is probably a good way to kill your favorite app memory management (as it will then require 16X more memory about).

    Pierre

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