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Motext with reflow collision tag
Hey everybody, I’m trying to create this effect, transition where text become filled with a fluid and we see the surface of the motext object as the fluid slides around inside.
I took a motext object, made it editable, and added a realflow collider tag. It definitely contains the emission but there’s still a bit bulging, leaking out of some of the sides and edges of polygons (screenshots).
Any idea on how to make the text object solid and contain all the particles from realflow so I can maintain the rigid shape and details of the font I’m using?
any input is greatly appreciated,
I’m using c4d r18
hope everyone is well
Ignacio

