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MoText with Fillet Caps always exploding when applying Soft Body Dynamics
So I have this project setup in order to get the letters of a word to attract toward the center using dynamics and force (and a collision shape as boundary to limit the movement).
12372_dynamicstrialletters.c4d.zip
As you can see, this works. But it’s boring… I want the letters to be a little soft, so that their interaction is a little more, let’s say, lively. Not too exaggerated, just a little. Anyway, no matter how I setup the soft body settings (and how I prepare the letters as I understand will get a better result), they start to crumble and eventually explode. At any rate, the result isn’t nice at all.
In this version of the project I’ve prepared the final letter and applied activated the soft body option of the dynamics, to show you what’s happening.
12374_dynamicstrialletters2.c4d.zip
Now, I’m fairly new to C4D, and have been experimenting with dynamics, but no matter what I do, I always get into trouble with Soft Body Dynamics… I don’t know what I’m doing wrong, but my objects tend to explode 95% of the time. And when I get them to stay whole, it’s because I’m rather sacrificing the final effect I want—in fact, usually I settle for bouncing Rigid Bodies instead.
So I just wanted to once and for all get this question out there to get some expert insight on what I’m doing wrong, in order to be able to better understand SB Dynamics.
Thanks in advance for your insight!